Pathfinder 2E Reactions (2024)

1. Actions, Reactions, and Activities - How to Play PF2 - RPGBOT

  • 6 jan 2023 · Reactions can be taken on any creature's turn, including your own. The "Grab an Edge" reaction detailed in the Pathfinder 2e Core Rulebook.

  • How your character acts is broken down into actions, reactions, and activities. These are defined with a standardized format which lists the action/reaction/activity's action cost, name, and other information. In Combat Mode, each character gets three actions on their turn, plus one reaction. These are spent as you see fit, then they reset at the beginning of your next turn. In Exploration Mode and in Downtime Mode, actions and reactions generally aren't tracked, though activities could take minutes, hours, or even days. An "action" or "single action" is anything which takes exactly one action to accomplish. Common examples include Strike [...]

2. General Discussion: Tier List for Reactions - Paizo

  • 21 mei 2020 · Community / Forums / Pathfinder / Pathfinder Second Edition / General Discussion / Tier List for Reactions · All Messageboards. Forums, Paizo ...

3. Move Actions that Trigger Reactions - Rules - Archives of Nethys

  • Some reactions and free actions are triggered by a creature using an action with the move trait. The most notable example is Attack of Opportunity.

  • Some reactions and free actions are triggered by a creature using an action with the move trait. The most notable example is Attack of Opportunity. Actions with the move trait can trigger reactions or free actions throughout the course of the distance traveled. Each time you exit a square (or move 5 feet if not using a grid) within a creature’s reach, your movement triggers those reactions and free actions (although no more than once per move action for a given reacting creature). If you use a move action but don’t move out of a square, the trigger instead happens at the end of that action or ability.

    Some actions, such as Step, specifically state they don’t trigger reactions or free actions based on movement.

4. Reactions in Encounters | Pathfinder Second Edition on Roll20 ...

  • Your reactions let you respond immediately to what's happening around you. The GM determines whether you can use reactions before your first turn begins, ...

  • Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.

5. Reactions in Encounters - Rules - Archives of Nethys

  • You gain 1 reaction per round. You can use a reaction on anyone's turn (including your own), but only when its trigger occurs. If you don't use your reaction, ...

  • Your reactions let you respond immediately to what’s happening around you. The GM determines whether you can use reactions before your first turn begins, depending on the situation in which the encounter happens. Once your first turn begins, you gain your actions and reaction. You gain 1 reaction per round. You can use a reaction on anyone’s turn (including your own), but only when its trigger occurs. If you don’t use your reaction, you lose it at the start of your next turn, though you typically then gain a reaction at the start of that turn.

6. Do Reactions occur AFTER the triggering condition? - Paizo

  • 16 aug 2019 · Some reactions and free actions are triggered by a creature using an action with the move trait. The most notable example is Attack of ...

7. PF2e Reaction Checker - Foundry Virtual Tabletop

  • Supported Game Systems. Pathfinder Second Edition. Latest Version: Version 6.0.4 Last Updated 1 week ago. Categories. Automation Enhancers Combat Enhancements ...

  • PF2e Reaction Checker, an Add-on Module for Foundry Virtual Tabletop

8. Reactions - Rules - Archives of Nethys: Starfinder RPG Database

  • A reaction is a special action you can take even if it's not your turn, but only after a defined and concrete trigger. You can't use a reaction before the first ...

  • Chapter 8: Tactical Rules / Actions in CombatSource Starfinder Core Rulebook pg. 248A reaction is a special action you can take even if it’s not your turn, but only after a defined and concrete trigger. You can’t use a reaction before the first time you act in a combat. You can take only one reaction each round; you regain your reaction at the start of your turn. Unless their descriptions state otherwise, purely defensive reactions interrupt the triggering action: resolve the reaction first, then continue resolving the triggering action. Otherwise, resolve the reaction immediately after the triggering action. You gain access to most reactions through feats, items, and class features, but an attack of opportunity is a reaction that is universally available to all characters. Attack of Opportunity An attack of opportunity is a special melee attack you can make against a target you threaten (usually an adjacent opponent), even if it is not your turn. See Reach and Threatened Squares on page 255 for more details on threatening. You can use your reaction to make an attack of opportunity against an opponent in any of these three cases. When you threaten a space and the opponent moves or is moved out of that space in any way other than a guarded step (see page 247) or withdraw action (see above), you can use your reaction to make a melee attack against the opponent.When the opponent in a space you threaten makes a ranged attack, you can use your reaction to make a melee attack again...

9. Pathfinder 2e Action / Feat: Orc Ferocity (Reaction) - World Anvil

  • Worldbuilding and RPG Campaign Management tools for all Storytellers, Dungeon Masters and fiction Authors.

  • Worldbuilding and RPG Campaign Management tools for all Storytellers, Dungeon Masters and fiction Authorss

10. Champion's Reaction - Liberator - Class Features - Pathfinder 2e Nexus

  • Pathfinder 2e Nexus - Champion's Reaction - Liberator - You free an ally from restraint.

  • Pathfinder 2e Nexus - Champion’s Reaction - Liberator - You free an ally from restraint.

Pathfinder 2E Reactions (2024)
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