In development - SRB2 Wiki (2024)

Note
This article compiles information given out by the developers of SRB2 about future releases after v2.2. SRB2 is developed without a fixed release date or deadline for the next version, and new releases are made whenever a sufficient amount of content has been finished. Future development of SRB2 will focus mainly on completing the Single Player campaign and refining existing content, but new features may be developed concurrently. The next major version after v2.2 is still in early stages, which means that there is very little content confirmed for the next version.

Note that all information in this article is subject to change before the next release.

Contents

  • 1 Game mechanics
  • 2 Single Player campaign
  • 3 Bonus levels
  • 4 Miscellaneous
  • 5 Gallery
  • 6 References

Game mechanics

SRB2's player physics are set to be overhauled from the ground up, with the intent of improving the game's feel and control. These changes include, but are not limited to:

  • an adjustment from the current multiplicative acceleration and deceleration curve to a linear one, in order to make it easier to move from a standstill;
  • increased gravity, jump height and midair acceleration for better control over aerial movement;
  • the ability to build and preserve momentum from slopes and springs.[1]

Some characters' movesets are also expected to be reworked to account for these changes in the game mechanics. Sonic's midair jump ability, which has been the thok ever since SRB2 Christmas, is planned to be replaced or redesigned entirely to allow for a more intuitive experience for beginner players.[2] Additions to Amy's abilities are also in the experimental stage, with ideas including a midair swirling hammer move granting her some extra air time.[3]

Single Player campaign

SRB2's Single Player campaign is currently incomplete. Notably, the second and third acts of Red Volcano Zone have not been completed yet, and two additional zones are planned to appear between Red Volcano Zone and Egg Rock Zone: Dark City Zone and Grand Eggship Zone. Additionally, some of the levels currently present in the game are either being reworked, fully remade, or further expanded upon.

  • Greenflower Zone: Significant updates to GFZ are planned, with work-in-progress screenshots of Act 1 showing much of the level remade with heavier use of sloped terrain in mind.
  • Techno Hill Zone: A new steam jet gimmick with a diagonal launch angle is being worked on. It will seemingly launch the player character in their jump state, leaving them capable of using their midair jump ability.
  • Deep Sea Zone: The version of Act 2 released in v2.2 is a placeholder comprised of a mix of new sections and repurposed old sections. The stage is planned to be significantly revamped to be more cohesive.
  • Castle Eggman Zone: Act 2 was not finished in time for v2.2's release and was therefore released in an incomplete state. Empty areas were filled in with placeholder content, while several incomplete paths were removed or made inaccessible, most notably the back right path splitting off from the central courtyard. In v2.2.1, the inaccessible paths were removed to save space in the map. It remains to be seen if they will be brought back in the future.
  • Red Volcano Zone: While a plan existed during the development of v2.0 to replace RVZ2 with a snow-themed act (a teaser of which was included in v2.0 as Blue Mountain Zone Act 2), this plan has since been scrapped. RVZ2 will be a regular lava-themed level like the first act.[4] It will feature hang gliders that the player can hang on to as a gimmick.
  • Dark City Zone: Brak Eggman was originally intended as the boss for Dark City Zone, but it was moved to Egg Rock Zone in v2.0, originally as a placeholder for the final boss. Currently, Brak Eggman is used as the game's final boss in Black Core Zone Act 3.
  • Grand Eggship Zone: As the name implies, this zone will take place on Eggman's spaceship.[5] Its original name was Doom Ship Zone, but it was changed because it shared an abbreviation with Deep Sea Zone. Both Dark City Zone and Grand Eggship Zone are still in the planning stages because the completion of Red Volcano Zone has a higher priority.[5]
  • Egg Rock Zone: A remake of this zone is in development for future releases.

Bonus levels

  • Challenge stages: SRB2 is planned to include a series of extremely difficult bonus levels called "challenge stages". Three of these, Haunted Heights Zone, Aerial Garden Zone and Azure Temple Zone, are already included in v2.2. Textures and a basic layout for another challenge stage called Sweet Tooth Zone were made during the development of v2.1, but no further work has been done on it since then.[6] Aerial Garden Zone and Azure Temple Zone have been stated to be subpar by the developers, and are planned to be removed or remade to modern design standards. Despite an in-progress remade version of Aerial Garden already existing in Mystic Realm: Community Edition, the developers have stated said version will not be used due to the different designing methods used by the community.
  • Multiplayer Special Stages: The current multiplayer Special Stages, which are retextured versions of v2.0's Special Stages, are placeholders and will eventually be replaced by new Special Stages designed specifically for multiplayer.

Miscellaneous

  • Proper menus are planned to be in the next version, rather than just text that overlays the title screen.
  • Emblems will receive a visual overhaul. They will rotate continuously and bob up and down, flapping their wings.
  • The Flame Shield's visuals will be updated.
  • Map names will no longer be restricted to the MAPxx format, instead allowing for any string of text.
  • Proper level transitions to connect the main zones as seen in Sonic 3 are planned to be implemented in a future release. A primitive form of these were previously present in v2.0, but were removed in v2.1 due to issues regarding netgames.
  • It is eventually planned to add a passive ability to the Whirlwind Shield, to match the other shields which have both an active and a passive ability.

Gallery

To do
Add more officially revealed content. (No leaks)
  • The first proposed change to Sonic's moveset. This ability has since been scrapped.

  • Another showcase of the new physics.

  • Showcase of a working ceiling transfer.

  • A look at the new spawn room in Greenflower Zone, Act 1.

  • Another look at the updated Greenflower Zone, Act 1. This appears to be a new path.

  • The opening area in Greenflower Zone, Act 1. More sloped terrain is present in this update, and the thok barriers are notably missing.

  • The area after the first checkpoint in Greenflower Zone, Act 1. This screenshot shows new textures.

  • A showcase of the new steam jets planned for Techno Hill Zone.

  • What appears to be a new area in the updated Egg Rock Zone.

  • An early version of the new main menu.

References

  1. https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1563
  2. Forum post by clairebun from 08.03.20
  3. https://wiki.srb2.org/w/images/c/cc/Amy_gaming.mp4
  4. IRC log from 10.06.14
  5. 5.0 5.1 Forum post by Mystic from 10.11.09
  6. IRC log from 07.24.12
Versions[view]
Pre-demoSRB2 TGFSRB2 HalloweenSRB2 Christmas
DemoDemo 1Demo 2Demo 3Demo 4Demo 4.32–4.35SRB2 2k3
Final DemoFinal Demo 1.01–1.04Final Demo 1.08Final Demo 1.09–1.09.2Final Demo 1.09.3–1.09.4
Post-demoMatch betaVersion 2.0Version 2.1Version 2.2In development

Retrieved from ""

In development - SRB2 Wiki (2024)

FAQs

How long was SRB2 in development? ›

Sonic Robo Blast 2 started development later on in 1998, and has received updates since then, culminating in the release of version 2.2 in 2019. As of June 2024, its development is ongoing.

Why did they ban mystic in SRB2? ›

The former developer, Mystic, has since been banned from the community due to drama of their own creation. The current version is called Mystic Realm: Community Edition. 3.

Is SRB2 done? ›

SRB2 is closely inspired by the original Sonic games from the Sega Genesis, and attempts to recreate the design in 3D. While SRB2 isn't fully completed, it already features tons of levels, enemies, speed, and quite a lot of the fun that the original Sonic games provided.

How to get dev mode in SRB2? ›

Either the decimal or hexadecimal values can be used with the devmode command – e.g. devmode 4095 (or devmode 0xFFF ) will turn all of development mode's features on, and devmode 0 will turn all of them off. Displays basic information on the HUD, such as the player's map coordinates and angle.

Is SRB2 canon to Doom? ›

A common misconception regarding Sonic Robo-Blast 2 is that it is seen as a mod for Doom. However, SRB2 simply runs on the same engine as Doom, and you do not need to own a copy to play the game.

What is the oldest version of SRB2? ›

SRB2 TGF. SRB2 TGF was the first version of SRB2. Unlike the current incarnation, it was a 2D game created in The Games Factory, like its predecessor. It was discontinued when SRB2 was moved to the Doom engine in 1998, but many of its level themes and graphics were retained.

Is SRB2 legal? ›

Copyright applies not only to the entire work, but also various parts of the work as well. SRB2 is a copyright violation because we use various art assets and sound effects from the Sonic franchise without permission. SRB2's code is based on Doom Legacy, which is a source port of Doom.

Is SRB2 safe? ›

SRB2 has been malware-free since 1998, but feel free to scan our files anyway!

What does the ultimate cheat do in SRB2? ›

Ultimate Cheat: This is a prank dating back to SRB1 that simply closes the game upon selecting it. Because the name suggests a powerful cheat, an in-joke developed around it where community members would tell new players that the ultimate cheat only works when bizarre or impossible requirements are met.

What is the perfect bonus in SRB2? ›

The perfect bonus is an additional score bonus that rewards players with 50,000 points if they collect all rings on the map, including Super Ring Monitors, and finish the level without losing any of them.

What does SRB2 stand for? ›

Sonic Robo Blast 2, abbreviated as SRB2, is a computer fangame based on the Sonic the Hedgehog series.

What engine does SRB2 use? ›

SRB2 is Powered with DOOM Engine (Exactly DOOM Legacy engine),Source code for both of SRB2 and DOOM is out (For DOOM it's out Since 1997) and Quake Engine 2 Source code is also out, because Doom Legacy Port of DOOM uses some Codes from Quake engine 2 and SEGA said nothing about making Fangames,that means you can use ...

What is the 2D level in SRB2? ›

2D mode is enabled for a map by adding the keyword 2D to the TypeOfLevel parameter of its level header. It must be combined with a gametype. 2D mode is rarely used with any other gametype than Single Player, and previous attempts of making 2D Match and CTF stages were generally considered to be of bad quality.

How do you get Amy in SRB2? ›

Amy is the first of the three unlockable characters. She is unlocked by completing Frozen Hillside Zone, which is itself unlocked after earning five emblems. She does not have a Spindash, so she can't roll under small gaps and instead uses her hammer to attack enemies.

How to skip a level in SRB2? ›

exitlevel. Finishes the current level and warps to the next one (after the score tally/intermission screen).

How long did it take to develop Sonic Adventure 2? ›

As with the first game, Iizuka directed Adventure 2 while Yuji Naka, the Sonic franchise's co-creator, produced it. The development lasted around a year and a half.

When did SRB2 2.0 come out? ›

Version 2.0, or SRB2: Marriage Edition (abbreviated SRB2ME), is an outdated version of SRB2, released on July 24th, 2009. It was the first release after the "Final Demo" line, and therefore ended the situation where each new release was supposed to be the last one before the final version of the game.

When did Sonic 2 start development? ›

After Sonic the Hedgehog greatly increased the popularity of the Genesis in North America, Sega directed STI founder Mark Cerny to start Sonic 2 in November 1991. Members of the original development team—including programmer Yuji Naka and designer Hirokazu Yasuhara—moved from Japan to California to join the project.

How long was Sonic Forces in development? ›

After being in development for 6 years, the game was finally released for PC, PlayStation 4, Xbox One, and Nintendo Switch in November 2017.

Top Articles
Latest Posts
Article information

Author: Tish Haag

Last Updated:

Views: 6279

Rating: 4.7 / 5 (47 voted)

Reviews: 94% of readers found this page helpful

Author information

Name: Tish Haag

Birthday: 1999-11-18

Address: 30256 Tara Expressway, Kutchburgh, VT 92892-0078

Phone: +4215847628708

Job: Internal Consulting Engineer

Hobby: Roller skating, Roller skating, Kayaking, Flying, Graffiti, Ghost hunting, scrapbook

Introduction: My name is Tish Haag, I am a excited, delightful, curious, beautiful, agreeable, enchanting, fancy person who loves writing and wants to share my knowledge and understanding with you.